Classes and Occupations

Classes

In Verenfall, the life of a citizen can take many paths. Few leave the relative safely of their homes in the cities and towns, but there are some. Those who do tend to strike their way into history with grit and steel, blazing their trail with bloody determination. These adventurers come from all walks of life, and all sorts of skill. But one thing that binds all adventurers is their wanderlust and want for something more.

Fighter

The most common of the classes, fighters are versatile and fill many roles within in the world. They are skilled combatants, and many find ready work as mercenary or guards. No matter how they’re trained, or how they fight, one thing that remains true is their incredible skill at arms and unflinching response to danger.

Humans and Dwarves compose the majority of fighters, though other races have their fair share of fighters.

Berserker (Barbarian)

Close to the fighter in terms of strength and skill at arms, a berkserker chooses to rely on their rage and primal fighting instincts rather than discipline and training as the fighter often does. Berserkers are a terrifying sight in battle, as even the strongest sword blow can fail to fell one of the battle ragers.

As with fighters, Humans and Dwarves compose the majority of berserkers. The other races have some berserkers, though not nearly as many. Elven Berserkers are rare, as the elves look down on the practice.

Cavalier

Charismatic and skilled military leaders, cavaliers are rarely seen outside of actual military work. However, when they are, it is even rarer to find them not at the head of an adventuring party or mercenary group or guild. Their banner is a sign of impending victory for their side, and rallies their men to victory.

Humans and Elves tend towards this path, though other races do have some. Dwarves are rarely if ever likely to become cavaliers, as most are uncomfortable on horses or other mounts.

Rogue

Thieves and scoundrels of the highest caliber, no two rogues are the same. Rogues are varied greatly, with some being skilled stalkers and killers, or simply talented thieves, or finally some are trapsmiths from whom any device holds no mystery.

Half-Elves and Halflings tend towards thieves and make up the largest group of rogues, with humans and elves being just as adept though not as numerous. Most dwarven rogues are trapsmiths or thieves, few pursuing the delicate craft of stealth.

Sorcerers

Imbued and gifted with a large innate store of magical potential, sorcerers are natural spell casters. From a young age, they understand magic as no other practitioner can claim. They can warp and distort magic, and learn eventually to literally wield and manipulate the essence that created and sustains their life.

There is no racial disposition towards sorcerers, as it is an inborn ability and not a choice based on the individual’s skills. However, humans do have a higher likelihood of being born with magical abilities, and dwarves are least likely- It’s possible to go multiple generations of dwarves in the world without a sorcerer being born.

Wizards

The rarest of adventurers, Wizards are powerful and adept practitioners of the art of magical manipulation. Wizards are often brought into colleges young if they show a gifted intelligence and an open mind, as these are the traits that stop a wizard from being corrupted or destroying by the magic they wield. Once in a college, wizards rarely leave and tend instead to get wrapped up in their own affairs and politics; often times, Wizards are viewed as a race and mini-country unto themselves.

All races have wizards, though some more than others. There are more human wizards than any race, with elves being a close second. However, Wizards are intensely varied and different races have different dispositions towards magic and are more likely to be in one college rather than another.

Occupations

While adventurers and skilled combatants do exist in the world, most people are often required to have a legitimate profession. Many adventurers even tend to work when they are home, and many groups operate regularly out of one city or another.

Example professions

This is by no means an exhaustive list, but these are the most likely professions one would meet or be in Verenfall, in order of which professions have more in the field.

Clergymen
Guardsmen
Shoemakers
Furriers
Maidservants
Tailors
Barbers
Jewlers
Taverns/Resteraunts
Old-Clothes
Pastry Cooks
Masons
Carpenters
Weavers
Lawyers
Chandlers
Mercers
Coopers
Bakers
Watercarriers
Scabbardmakers
Wine-sellers
Hatmakers
Saddlers
Chicken Butchers
Pursemakers
Priests
Butchers
Fishmongers
Beer-Sellers
Buckle Makers
Plasterers
Spice Merchants
Blacksmiths
Painters
Practiced Healers
Roofers
Locksmiths
Bathers
Ropemakers
Inns
Tanners
Copyists
Sculptors
Rug-makers
Harness Makers
Bleachers
Hay Merchants
Cutlers
Woodsellers
Woodcarvers
Glovemakers
Magic-Shop
Bookbinders
Illuminators
Booksellers

Main Page

Classes and Occupations

The Verenfall Chronicles The_Mage_King